You can soak in a little more of the game's atmosphere in the announcement blog-post here, and we'll be covering this the moment there's something to get our grubby mitts on. There's no release date on this one at the moment - Wormwood are working out distribution and publishing, but it doesn't sound far off at this point. Strangeland promises to be a somewhat shorter experience than Primordia (which admittedly wasn't the hugest of adventures to begin with), but that's not going to dissuade me from pouncing on this one the moment it's available. ![]() Strange things are afoot, and a stranger in a strange land needs to Use Items with Other Items in order to solve some puzzles, presumably. In a post-apocalyptic world, android Horatio Nullbuilt (Logan Cunningham) and his floating robot companion Crispin (Abe Goldfarb) inhabit and attempt to rebuild U.N.N.I.I.C, a derelict airship stranded in a vast desert. You can still see a lot of family resemblance to Primordia, right down to its rather disheveled, world-weary protagonist. With a great grey-morality world and characters, design that offers multiple solutions to several puzzles, and original sci-fi story, I can’t recommend Primordia enough to anyone who’s ever. Now, in the desolate wastelands beyond the city of Metropol, a solitary robot named Horatio jealously guards his freedom and independence. Apical growing or meristematic tissue that gives rise to other bud parts. Ages have passed since legendary Man walked the planet. Strangeland, as you can see from the trailer above, is a pointedly surreal point and click adventure set in a seemingly allegorical dreamscape. Meristematic tissue that gives rise to a leaf. Rather than have the game bumble around in obscurity for years, Wormwood opted to save the announcement for near the end of development, and here we are. Originally planned as a quick project-between-projects after spending far too much time on Primordia, reality once again collided headlong with Wormwood's three-man development crew, and the resulting pile-up led to a years-long, complex and messy development cycle that thankfully seems to be near it's end. Lost in development hell for some time now, it's almost ready for launch. The story and characters fascinated, and the puzzles satisfied without being obscure or frustrating, and the art was dark and moody while still being readable, bypassing the worst of pixel hunting.Īs such, I'm rather excited for Strangeland, their next game. I loved Primordia, though ( moreso than Nathan Grayson did, it seems), Wormwood's short, sweet and perfectly paced puzzle adventure. ![]() Those games hated me, and I often hated them in kind. I was consistently terrible at them, right up to and through the 'golden age' of Lucasarts' less sadistic designs. First, a confession: I grew up playing adventure games.
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